I love the way in wich he is positioned, especially around the hindquarters, looks very nice. although I feal as though for the way in wich he is positioned, his head might be a bit too big compared to his body... though it might be just me. hmm... kaind of looks like the millenium dragon 2 model in terms of anatomy... and the background is dystopia cityscape is it not?
well in terms of anatomy, other then the head maybe beying too big, the wing arms might could use more musculature... with the current muscles it would seem as though he would have a hard time flapping them.
one last remark, I really like the scale detaills you put on this guy. How did you make them? drawn by hand or is it a texture?
Yes, I often use the mildragon as a reference to keep my proportions straight in different positions, although I modify it to suit my own tastes... this is a really early one so it wasn't modified much. Plus at the time I liked the look of the model with some glaring exceptions (mostly the wings, and it's no where near as expressive as I'd like) which of course I replaced with my own design. Same with the background, though it wasn't so much modified though as repainted with vector art. Alot harder than it probably looks. I was too lazy at the time to try to whip something up entirely from scratch. (plus I am not great with backgrounds as it is). As the mildragon was used as a model for posing the head is actually in proportion, as strange as it looks... perspective shot might have corrected that problem, but at the time I didn't think of it.
As for the wing anatomy, I intended to only look /somewhat/ like physics would allow him to fly... obviously he's too big and his chest muscles aren't deep enough... there's no way wings that large could naturally flap fast enough to get him airborne anyway. Not to mention that bat-wing design isn't suited to the kind of soaring dragons are usually depicting doing... have you ever seen a bat glide? His flight is assisted by innate air elemental infusion which allows the wings to move a greater volume of air much faster than would be allowed by conventional physics alone.
The scale detail is drawn by hand in vector. I'm mediocre at best at creating my own textures from scratch although I am decent at modifying them... if you look at the image 'steel and flame' in my gallery, it was an attempt to create the same character as closely as possible in Poser. You'll notice the wings and the fins on the head aren't standard... the texture is the Milennium Dragon 2's basic texture but I've recolored and tweaked it, and the fins and wings are entirely different models which I added and textured to match.
I'm not sure I can vouch for the visibility though, I have a high contrast LCD monitor and I'm never sure if my images will be too dark on other peoples' screens or not.
Thanks for the detailed critique, I appreciate it and it's typically hard to come by!
yea I tryed using the mill dragon for refs too... most notably you can catch that in my "sleep" pic.
But it fealt so much like cheating that I didn't even hav the willpower to finish that painting... and that was the first and last time I used mildragon for refs. besides I don't like the anatomy of that design... the wings are absolute garbage... and the paws are ugly too, too long and skinny. the model also dose not have that extension between their hind legs caused by the pubis and ischium bones like you can see in most dinosaurs.
I realise that a dragon couldn't fly no matter what... let's face it, a dragon is a fundamentally flawed concept. but my aim is to try and make it as belivable as possible... that's my aim. and I guess I sort of visualise them with more muscular wing arms.
and although I took a look at the pics you mentioned I did not notice on first glance the differences... they just looked like the standard mil dragon 2... mostly because of the textures. took a closer look to notice the differances.
Even when working strictly in Poser every model has inherent flaws, the only way to get around that is to design your own... and I don't have the software to do that. I just try to pose them so that the flaws are less obvious. There's one fellow whose modelling work really impresses me... on Renderosity he goes by Swidhelm and the model is the Skywurm... its wings are huge and instead of hard polygons they use dynamic cloth, so they come down all the way to the hip instead of floating behind the wing arm as they do on most 3d models, including the horrid wings of the Mildragon. You'd probably like Swidhelm's model designs, he has some that are more saurian and you seem to like that sort of thing, and the Skywurm is based off the dragons from Reign of Fire.
Nothing wrong with your dragons having more muscular wing arms either, or bone structure like a dinosaur's, that's just what you like. I was just explaining the reason why mine were less bulky. I don't see anything wrong with using the Mildragon as a ref either, other than having to correct its glaring flaws, lol... lots of people do, and even sell their work as such... I've seen the mildragon little changed in games, on t-shirts, etc... I certainly wouldn't sell work where I'd used it myself though, I only consider mine practice and play, not 'finished', and I'm happy to explain how I get my effects anytime if anyone asks.
As for it being hard to see the differences on 'Rust and Flame', that's rather why I'm proud of it. I textured them to blend in as perfectly as I could. But surely you had to be able to tell that his wings weren't hideously flat, twiggy and inflexible! (Sorry bout saying 'Steel and Flame', I accidentally mixed up the two images... the Steel and Sky one is much older and I didn't do much to its wings other than paint more membrane on them. :embarrassed
Oh and keratin does come in metallic colors, at least I've seen one species of spider that is bright silver... so it's possible if unlikely. But after some wear and exposure, silvery scales would probably lose their luster and look greyish white. All that matters is if you and the character's creator like it that way, really.
well I'd rather stay away from gorgeous models... as silly as it may sound they have a deep impact on the way I draw my dragons... drawing a dragon based on a model feals like stealing the entire concept from the guys who made the model... feals as though there's no originality in it... wich is why I would rather stay away from 3D models. the experiance with that "sleep" painting I never finished was... somewhat traumatising.
the methode of modeling the wingweb however sounds fantastic in what you described in the airwyrm model. BUt man, Reign of fire was, a really stupid movie... in my opinion of course. the dragons lookes somewhat good though, although I guess techniclaly they weren't dragons but wyrms... oh well.
and yes, I saw the mil dragon design on many things and in many places... and all I could ever think about it was that either they are ripping the original off, or they bought copyrights to use it... wich is unlikelly.
and well, saddly, I'mactually trying to go for a slimmer, lightweight model... as I said... I want to achieve a belivable model... something that a persone who isn't an expert could think that if it existed it might be able to fly... I'm trying I guess to make my model look slimmer around certain areas but with defined musculature in others... it's really quite a headake I supose...
As I understand it, when you buy the model, you are also buying the license to use it commercially... but even if that's so, I would rather not, myself.
When I do a redesign I don't see it so much as a headache, as the fun part... but I also like to evolve things slowly, changing a bit here or there each time, rather than all at once. It seems to make it easier. Have fun with it! Maybe you do need a break from posting and worrying about whether or not others would like your work, and go back to basics, doing it for your own pleasure and practice.
well reguardless I supose I'm mostly after painting then modeling...
and I don't know... I guess I'm looking for a pourpouce for wich I'm doing art... I'm not good enough at it to make a job out of it... although I do seem to want to do more with art then a hobby... so I guess I'm mostly stuck between wanting more and not beying able to do more... a weird situation...