I love the way in wich he is positioned, especially around the hindquarters, looks very nice. although I feal as though for the way in wich he is positioned, his head might be a bit too big compared to his body... though it might be just me. hmm... kaind of looks like the millenium dragon 2 model in terms of anatomy... and the background is dystopia cityscape is it not?
well in terms of anatomy, other then the head maybe beying too big, the wing arms might could use more musculature... with the current muscles it would seem as though he would have a hard time flapping them.
one last remark, I really like the scale detaills you put on this guy. How did you make them? drawn by hand or is it a texture?
Yes, I often use the mildragon as a reference to keep my proportions straight in different positions, although I modify it to suit my own tastes... this is a really early one so it wasn't modified much. Plus at the time I liked the look of the model with some glaring exceptions (mostly the wings, and it's no where near as expressive as I'd like) which of course I replaced with my own design. Same with the background, though it wasn't so much modified though as repainted with vector art. Alot harder than it probably looks. I was too lazy at the time to try to whip something up entirely from scratch. (plus I am not great with backgrounds as it is). As the mildragon was used as a model for posing the head is actually in proportion, as strange as it looks... perspective shot might have corrected that problem, but at the time I didn't think of it.
As for the wing anatomy, I intended to only look /somewhat/ like physics would allow him to fly... obviously he's too big and his chest muscles aren't deep enough... there's no way wings that large could naturally flap fast enough to get him airborne anyway. Not to mention that bat-wing design isn't suited to the kind of soaring dragons are usually depicting doing... have you ever seen a bat glide? His flight is assisted by innate air elemental infusion which allows the wings to move a greater volume of air much faster than would be allowed by conventional physics alone.
The scale detail is drawn by hand in vector. I'm mediocre at best at creating my own textures from scratch although I am decent at modifying them... if you look at the image 'steel and flame' in my gallery, it was an attempt to create the same character as closely as possible in Poser. You'll notice the wings and the fins on the head aren't standard... the texture is the Milennium Dragon 2's basic texture but I've recolored and tweaked it, and the fins and wings are entirely different models which I added and textured to match.
I'm not sure I can vouch for the visibility though, I have a high contrast LCD monitor and I'm never sure if my images will be too dark on other peoples' screens or not.
Thanks for the detailed critique, I appreciate it and it's typically hard to come by!
yea I tryed using the mill dragon for refs too... most notably you can catch that in my "sleep" pic.
But it fealt so much like cheating that I didn't even hav the willpower to finish that painting... and that was the first and last time I used mildragon for refs. besides I don't like the anatomy of that design... the wings are absolute garbage... and the paws are ugly too, too long and skinny. the model also dose not have that extension between their hind legs caused by the pubis and ischium bones like you can see in most dinosaurs.
I realise that a dragon couldn't fly no matter what... let's face it, a dragon is a fundamentally flawed concept. but my aim is to try and make it as belivable as possible... that's my aim. and I guess I sort of visualise them with more muscular wing arms.
and although I took a look at the pics you mentioned I did not notice on first glance the differences... they just looked like the standard mil dragon 2... mostly because of the textures. took a closer look to notice the differances.